Wisessing, P., and McDonnell, R. 2024. Blinded by the light: Does portrait lighting design affect perception of realistic virtual humans? In Proceedings of the ACM Symposium on Applied Perception (SAP2024).
Wisessing, P., McDonnell, R., and et al. 2020. Enlighten me: Importance of brightness and shadow for character emotion and appeal. ACM Transactions on Graphics (TOG) 39, 3 (2020), 1–12.
Wisessing, P., and McDonnell, R. 2020. Evalu-light: A practical approach for evaluating character lighting in real-time. In Proceedings of the ACM Symposium on Applied Perception (SAP2020).
Wisessing, P., and et al. 2019. A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting. In Proceedings of the ACM Symposium on Applied Perception (SAP2019).
Wisessing, P., Dingliana, J., McDonnell, R., and et al. 2016. Perception of lighting and shading for animated virtual characters. In Proceedings of the ACM Symposium on Applied Perception (SAP2016).
Perceptual Principles of Virtual Character Appearance and Behavior
Intelligent Tools for Content Creation in Virtual Environments
Representation and Interaction in Extended Reality
Doctor of Philisophy in Computer Science, Trinity College Dublin, Ireland
Master of Fine Arts in Digital Production Clemson University, USA
Bachelor of Arts in Physics and Mathematics, Cornell University, USA